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Call of Duty Black Ops Cold War Season 1 patch notes: Big Zombies update, Warzone latest | Gaming | Entertainment

Activision and developers Treyarch have released a big update that includes a long list of bug fixes, which have been dutifully filed in the official Call of Duty Cold War patch notes.

The new patch is on the large size and weighs in at around 15GB on consoles.

The news was shared prior to the update going live and is now rolling out across PS4, Xbox One and PC platforms.

One of the main priorities of the new update is to get the game ready for the integration of both Modern Warfare and COD Warzone as part of Season 1.

These tweaks are happening in stages and means there shouldn’t be any notable changes to Warzone or MW today.

However, we do know that on December 16, Activision will be releasing a big update for the Battle Royale mode that will add a new map and Gulag experience.

Back to today’s Black Ops launch, and some of the most notable changes have been made to the game’s popular Zombies Mode.

This includes adding new Season One Intel to discover in “Die Maschine”, alongside a long list of bug fixes.

Full Zombies patch notes can be found below, alongside details of the first Cold War Season 1 patch from developers Treyarch:

ZOMBIES

General

  • Progression

    • Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.

    • Addressed an issue that caused incorrect Mastery camo progression information to display.

    • Addressed an issue where incorrect Prestige Icons could display in Zombies menus.

    • Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon.

  • Combat Record

    • Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.

    • Killing Blows will now register properly for Zombies in Combat Record.

    • Elite Eliminations will now register properly for Zombies in Combat Record.

  • UI

    • Addressed issues with text overlapping or extending outside the panel in the Intel menus.

    • Addressed issues with 3D models not properly orienting in Intel menus.

    • Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.

Die Maschine

  • Stability

  • Intel

  • Gameplay

    • Closed various exploit areas.

    • Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.

    • Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.

    • Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.

    • Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.

    • Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.

  • Weapons

    • Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.

    • Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning.

    • Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.

  • Trials

    • Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.

    • Addressed an issue that prevented a specific Trial from granting a reward.

  • Mystery Box

  • Main Quest

  • Ping

  • Audio

  • UI

    • Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal.

    • Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.



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